Wednesday, 12 May 2010

Sketches

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Ok, so this wasn't the other work that I mentioned earlier, but I had the urge to do some anatomy practice so here we go I guess.

The females were sketched in about 2 minutes, the males maybe 3-4 minutes. You can tell I need lots more practice with males.

Second try

I've drawn in her face, and played around with some effects to try and give it a better flicker motion. I'm happy-ish with it so far, although there is one frame where her legs slide too far back, so I'll need to play around with that for the final animation. All that's left to do now is add some basic shading, fix that slide, re-animate, maybe make the glow brighter in some frames, and hey-presto! Done :3

I'll be doing a mock up of what it would look like in game, with Lucretia standing on Cat's platform with Tom's holographic info sheets on either side of her. I'm really hoping that it's going to look grand- the others have done some fantastic work for this, so all I need to worry is about Lucretia not looking shit next to them ^^'

Hopefully this is a better size upload this time. The timing is different online than when I play it on my computer; it's a bit slower on here than what it should be, so I'll have to find out what's causing that.



Over the weekend I'll be collecting all of the research that I've conducted and that has influenced me.
I'll be stick one more post up tonight of a new alien species that I sketched in uni yesterday, just need to borrow a camera. I'll also be finishing off her male counterpart this weekend, and doing some environmental paintings of different plants, fuana, creatures, etc. that could be found on different planets that the player would visit.

Tuesday, 11 May 2010

It lives!

So I'm late into uni this morning because I've been trying to do a quick animation out of my turn around, just to make sure that it looks ok animated before I go any further with details.

I had a go and tried to do that flickering thing to make her look somewhat like a hologram. The quality here on the net isn't too good, I think the file is too big, but once I do the real thing I'll make sure I have a smaller version too that works better.



Although it's not as smooth as I'd like, I think it'll work. Maybe if I have time I might draw up a few more in between frames to make her movement smoother. We'll see. Another thing I want to play with for the final animation will be filters and glows to make her look more hologram..y.

Right, I'm off to go draw some moar concept art critters/aliens.

Sunday, 9 May 2010

Turn around...

Is now blocked in with colour. Before I go any further with putting in detail, (I'm going to be going with this kind of effect that I've used in other pieces of work) I'm going to sort her face out. Which is a little bit daunting to be honest as I'm a bit worried that I would be able to keep consistency with her features, but I'll do my best.



I've also found out how to animate her- many thanks to the brilliant zombryn to look like a flickering hologram. In order to achieve it I'll need to miss frames or turn the opacity down and up accordingly, which will give the desired effect once animated. Fingers crossed that it'll work.

Hoping to have Lucretia's portrait finished within the next few days or so, and after that's done then I'll play around with various compositions, crops and boxing's that could be used on the selection table/screen. I know what I mean even if that sentence made very little sense :P

Ooooh, also, I finally managed to get a working trial of zbrush on my computer, as I've been having a lot of difficulties with getting it work for me. I'm hoping to follow a tutorial tomorrow to start me off (I'll post the end results :P), and after that away I'll go with trying to model some busts. Really looking forward to it, even if the program does scare me slightly :D

Friday, 7 May 2010

60 seconds

So as I promised last night, I did some anatomy sketches. I used Pose Maniacs brilliant 30 seconds thingeh ma bob, which I set to 60 seconds per pose.

I know these are pretty poor, so I'm gonna try and do several of these ever day before I start anything else. Hopefully it'll start to help with my anatomy after a little while.

So here are some of the "best" ones that came out of the practices. Twas a mixture of male and female poses, which I thought was handy :3



I'm off to do some moar on my turn around animation thing. Hoping to get all base colours done on all the frames done today, and hope to start on the faces too. I'll update later on tonight.

Thursday, 6 May 2010

Drone



This was what I was going on about earlier.
Tis a drone/robot design that would be used to help out with day to day stuffs.
I really need to start drawing more males, I find them so difficult to draw, so perhaps I should do a male anatomy study... yes, I'll do that tomorrow.

Wooo

I'm pretty happy today as I've had what seems to be a really productive day. It seems like I've shaken off this art block type crap- yes I know art block is just a mind set, but it's a damned annoying one at that :P

So today, I have two updates, with a third coming later once I get the pictures from a friend.

First up- Lucretia's portrait. Hopefully it looks ok- I'm happy with it so far but there is something that is bothering me about her. I've tried to roughen her up a bit- I found some fantastic brushes on DeviantArt that have really helped.

Please ignore the crappy excuse for a background for now- I'll attempt to do more of that once the rest of her is finished.



Still left to finish is her ear, hair and goggles. The short hair turned out to be really easy once I found the right brush. Not completly finished with it but I think it's a start. I played around with her right eye and her mouth, and I think they look a little better now. Also made her paler, and I think she looks unhealthy now :D Which was my aim.

Erm..... so all in all I have today- Finished her clothing and added in her eyebrow piercings, worked on the mohawk, messed with her features until I was happier, added more textures, cleaned the image up and tried to improve the composition.

So I'm nearly done on this one thankfully. The background is gonna give me troubles I think, even though it wont be a detailed one. We'll see once I get to it.

Secondly:

Originally I started a turn around animation as one of my final assets, but then decided I didn't like it, didn't want to do an animation, wanted to only do concept art, etc...bla bla bla whine whine whine.

And then yesterday for some reason I really had the urge to do a animation, so here we go:



As you can see she doesn't have a face yet- I think thats going to be one of the hardest parts- making it look consistant and like it's the same person.

I've tried it out in flash though and it looks ok- not amazingly smooth but it works. I don't have time to do any more inbetween frames, and I kinda actually like the jerky movements- It'd be cool if I could some how animate it as though she's a hologram on Cat's platform, complete with flickering, see through what nots going on... if that makes any sense at all. I'll see what I can do and ask around if anyone has any ideas as to how I could achieve that.

I heavily referenced a pose from PoseManiacs for this one- I would have been screwed without it :3

Err, thats it for now methinks. I have one last thing to upload but it's traditional so I had to take a picture with a friend's camera. I'll get that from her later and upload hopefully tonight.