Tuesday 9 March 2010

The plot...or other...

A long time in the future, in a place not so far away...
The year is 3022
You are a high ranking military officer in the Global Government;
mankind has all but destroyed the planet- the polar icecaps have melted covering the planet in water. What is left of the land masses are inhospitable for humans, and the water is highly toxic and undrinkable due to its corruption from chemical and nuclear factories under its surface. Food and fuels are hard to come by and are rationed by the government and sold illegally on the black market.

Man kind has been forced uner the waves to leave in gigantic under sea cities, on one of which is where you, the player, begins your quest.

It's time to get off this planet...
Within the largest underwater city, Poseidon, the Global Government has built a gigantic ship fittingly named The Ark, loaded with as much fuel and food as the government can gather, as well as important individuals, the Ark prepares to leave earth when suddenly a giant Leviathan, having scented the large amount of food horded into one place emerges from the deep and begins devouring the city and ship.

Mr.X (we need a name!), the selfish and corrupt leader of the Global Government decides that rather than going down with his ship, or saving his crew or anything honourable like that, he and his First Mates gather up the fuel and food and escape in one of the ships cargo vessels...
Meanwhile you and your superior are forced to load up another cargo vessel with as many survivors as possible. Your superior sacrifices himself to get you underneath a closing airlock.

Your ship launches and flies speedily after Mr.X but unfortunately he escapes...

15 years pass...

You are the captain of a ragtag crew of miss fits aboard your starship The Waterbug.
Your goals are to survive in this strange new gallaxy and raise a rebellion, track down Mr.X and avenge the crew of The Ark.

Yes...it's basically a copy and paste job from DA, but this is our basic story line. We're still hammering out the details, so once we have a more polished version then I'll update with that, hopefully with some story boarding too. >.<>.<

Basically, the player gets to choose from a number of different characters designed by us, and this character is the one you stay with through out the game and who eventually becomes captian. You also have a lot of control over other characters and professions, choosing who you want for which mission, and what they do.

So far, we've decided that the player can choose from three options as to which angle to play from- First person, third person or over the shoulder. I think this will be a big advantage for the player, as they wont be stuck with just one view point. For example, I tend to avoid First person games, only because I find them much harder to control, and so don't enjoy them as much as third person games. So by giving the player more options, I think we're designing our game to be much more flexible.

Right oh! The next post will be introducing the character designs I have so far, and how I went about creating them.

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